Files
securebit-chat/node_modules/pngjs/lib/chunkstream.js
lockbitchat 0f8399ec88 feat(security,ui): self-host React deps, Tailwind, fonts; strict CSP; local QR; better selection state
Replace CDN React/ReactDOM/Babel with local libs; remove Babel and inline scripts
Build Tailwind locally, add safelist; switch to assets/tailwind.css
Self-host Font Awesome and Inter (CSS + woff2); remove external font CDNs
Implement strict CSP (no unsafe-inline/eval; scripts/styles/fonts from self)
Extract inline handlers; move PWA scripts to external files
Add local QR code generation (qrcode lib) and remove api.qrserver.com
Improve SessionTypeSelector visual selection (highlighted background and ring)
Keep PWA working with service worker and offline assets
Refs: CSP hardening, offline-first, no external dependencies
2025-09-08 16:04:58 -04:00

190 lines
4.1 KiB
JavaScript

"use strict";
let util = require("util");
let Stream = require("stream");
let ChunkStream = (module.exports = function () {
Stream.call(this);
this._buffers = [];
this._buffered = 0;
this._reads = [];
this._paused = false;
this._encoding = "utf8";
this.writable = true;
});
util.inherits(ChunkStream, Stream);
ChunkStream.prototype.read = function (length, callback) {
this._reads.push({
length: Math.abs(length), // if length < 0 then at most this length
allowLess: length < 0,
func: callback,
});
process.nextTick(
function () {
this._process();
// its paused and there is not enought data then ask for more
if (this._paused && this._reads && this._reads.length > 0) {
this._paused = false;
this.emit("drain");
}
}.bind(this)
);
};
ChunkStream.prototype.write = function (data, encoding) {
if (!this.writable) {
this.emit("error", new Error("Stream not writable"));
return false;
}
let dataBuffer;
if (Buffer.isBuffer(data)) {
dataBuffer = data;
} else {
dataBuffer = Buffer.from(data, encoding || this._encoding);
}
this._buffers.push(dataBuffer);
this._buffered += dataBuffer.length;
this._process();
// ok if there are no more read requests
if (this._reads && this._reads.length === 0) {
this._paused = true;
}
return this.writable && !this._paused;
};
ChunkStream.prototype.end = function (data, encoding) {
if (data) {
this.write(data, encoding);
}
this.writable = false;
// already destroyed
if (!this._buffers) {
return;
}
// enqueue or handle end
if (this._buffers.length === 0) {
this._end();
} else {
this._buffers.push(null);
this._process();
}
};
ChunkStream.prototype.destroySoon = ChunkStream.prototype.end;
ChunkStream.prototype._end = function () {
if (this._reads.length > 0) {
this.emit("error", new Error("Unexpected end of input"));
}
this.destroy();
};
ChunkStream.prototype.destroy = function () {
if (!this._buffers) {
return;
}
this.writable = false;
this._reads = null;
this._buffers = null;
this.emit("close");
};
ChunkStream.prototype._processReadAllowingLess = function (read) {
// ok there is any data so that we can satisfy this request
this._reads.shift(); // == read
// first we need to peek into first buffer
let smallerBuf = this._buffers[0];
// ok there is more data than we need
if (smallerBuf.length > read.length) {
this._buffered -= read.length;
this._buffers[0] = smallerBuf.slice(read.length);
read.func.call(this, smallerBuf.slice(0, read.length));
} else {
// ok this is less than maximum length so use it all
this._buffered -= smallerBuf.length;
this._buffers.shift(); // == smallerBuf
read.func.call(this, smallerBuf);
}
};
ChunkStream.prototype._processRead = function (read) {
this._reads.shift(); // == read
let pos = 0;
let count = 0;
let data = Buffer.alloc(read.length);
// create buffer for all data
while (pos < read.length) {
let buf = this._buffers[count++];
let len = Math.min(buf.length, read.length - pos);
buf.copy(data, pos, 0, len);
pos += len;
// last buffer wasn't used all so just slice it and leave
if (len !== buf.length) {
this._buffers[--count] = buf.slice(len);
}
}
// remove all used buffers
if (count > 0) {
this._buffers.splice(0, count);
}
this._buffered -= read.length;
read.func.call(this, data);
};
ChunkStream.prototype._process = function () {
try {
// as long as there is any data and read requests
while (this._buffered > 0 && this._reads && this._reads.length > 0) {
let read = this._reads[0];
// read any data (but no more than length)
if (read.allowLess) {
this._processReadAllowingLess(read);
} else if (this._buffered >= read.length) {
// ok we can meet some expectations
this._processRead(read);
} else {
// not enought data to satisfy first request in queue
// so we need to wait for more
break;
}
}
if (this._buffers && !this.writable) {
this._end();
}
} catch (ex) {
this.emit("error", ex);
}
};