A group is an orchestration layer over the pairwise sessions the app already holds. It owns no transport and no shared key: every frame leaves over a chat that is already SAS-verified and already ratcheted, so a removed member simply stops being sent anything. Membership is a roster the admin signs, ordered by epoch, and the safety code is a commit-then-reveal round over every member's fingerprint and nonce. Delivery was the part that did not match its own description. The admin held a link to everyone and nobody else held a link to anybody, so the relay path — the documented fallback — was in fact the entire topology, and the admin going away partitioned the group. Now, once the code is confirmed, each pair without a link dials one over that relay path. The descriptors are compact enough to ride a group frame and are signed with the sender's group identity key, so the relaying member can drop a dial but cannot substitute one. The member with the smaller fingerprint dials, which is the whole glare protocol. Mesh links are released without a human comparing digits. Twenty-eight codes for a group of eight is not a check anyone performs; the guarantee moves rather than disappears, since the descriptor was signed by a key the signed roster names and the group code covers. markGroupLinkVerified refuses any session whose in-band exchange has not completed and whose peer has not proved possession of that key. An existing 1:1 chat between two members is adopted instead of re-dialled, via a probe bound to that session's own key fingerprint so it cannot be replayed onto another chat to impersonate its author. Security fix: g_hello was accepted on any session from anyone who knew the group id, so any member could publish an identity the admin never invited and have the admin sign and broadcast a roster containing it. It is now accepted only on a session an invitation went out on, which also confines it to a direct link. Mesh connections are kept out of the chat registry and muted from the document events the header listens to, so a routing detail cannot tear down the display of a conversation the user actually opened.
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Cryptography
Everything here runs in the browser on the Web Crypto API. There are no hand-rolled primitives. What is written by hand is the composition: the key schedule, the ratchet, the verification flow and the framing, and that is what this document describes.
| Release | v6.1.1 |
| Protocol version | 4.1 |
| Ratchet wire version | 1 |
Primitives
| Purpose | Algorithm |
|---|---|
| Key agreement | ECDH P-384, falling back to P-256 if the browser refuses P-384 |
| Signatures | ECDSA P-384 with SHA-384, falling back to P-256 with SHA-256 |
| Key derivation | HKDF-SHA256 |
| Message encryption | AES-256-GCM |
| Message authentication | HMAC-SHA256, and AES-GCM's own tag on the ratcheted path |
| Password derivation | PBKDF2-SHA256, 310,000 iterations, 32-byte salt |
Session keys are non-extractable CryptoKey handles. The exceptions are the
values a ratchet has to chain itself, which Web Crypto cannot do behind an opaque
handle; those are raw bytes and are overwritten when finished with.
Session establishment
A session begins with one ECDH exchange. The public keys do not travel in the invitation — they are sent over the data channel once it opens, and are checked against a 16-byte commitment carried in the invitation before they are parsed or imported. The receiving side then validates the SPKI structure (algorithm OID, curve, point format and length) before importing anything. See DESCRIPTOR-SBQ2.md for the wire format and the reasoning.
From the shared secret, HKDF-SHA256 derives five independent values, each under
its own info label so that recovering one reveals nothing about the others:
| Label | Use |
|---|---|
message-encryption-v4 |
AES-256-GCM payload key on the static path |
message-authentication-v4 |
HMAC-SHA256 message authentication |
metadata-protection-v4 |
AES-256-GCM for message metadata |
fingerprint-generation-v4 |
Key fingerprint shown to the user and fed into the safety code |
double-ratchet-root-v1 |
Root key for the Double Ratchet |
The raw ECDH output is produced with deriveBits, used as HKDF input material,
and the buffer holding it is overwritten as soon as derivation completes. It is
never exported through an extractable key.
The 64-byte session salt is not transmitted. Both sides derive it as SHA-512 of the handshake transcript — both invitations byte for byte, and both key blobs, each length-prefixed. That has two consequences: the salt cannot be steered by either side alone, and every key in the schedule is bound to both DTLS fingerprints and every ICE candidate that was exchanged.
Verification
Both peers compute the same safety code with HKDF-SHA256, using the raw ECDH shared secret as input material and the SHA-256 of the handshake transcript as salt. The transcript covers both invitations verbatim — version byte, flags, expiry, fingerprints, ICE credentials, every candidate, the commitments — and both key blobs, each with a length prefix so no field boundary can be shifted. Components are ordered by role rather than by who is computing, so both sides reach the same seven digits.
Because the shared secret is the input material, an attacker who observes the entire transcript still cannot predict the digits. Because the transcript is the salt, nothing exchanged anywhere in the handshake, in either direction, can be altered without changing them.
Possession of the identity key is proved separately: each side signs the transcript with its ECDSA key and sends the signature over the channel. This replaced an earlier challenge/response that echoed a nonce back across seven fields; one signature binds the whole handshake at once.
Users compare the code through a channel an attacker cannot impersonate and enter it manually. Local success is not sufficient: the session becomes verified only after both peers confirm. Three incorrect entries end the session.
This is the step that makes the rest meaningful. Completing the key exchange proves only that someone completed it; anyone able to rewrite the invitation can do that with both people at once. The safety code covers the keys actually in use and the invitations they arrived with, so a substitution anywhere changes the code the users read to each other.
Key substitution alone — an attacker who can rewrite the in-band blob but not the invitation — does not get that far: the commitment check fails first and the connection is closed without anyone comparing anything.
Verification is also a gate rather than a label. Before it completes, the session declines to act on control messages from the peer: reconnection signalling, call setup, message deletion and delivery receipts. The verification exchange itself is the deliberate exception, since it necessarily runs first.
Forward secrecy
The session keys above would last the whole conversation on their own. The Double
Ratchet, implemented in src/crypto/DoubleRatchet.js, replaces them for message
traffic so that protection does not rest on a single set of keys.
Symmetric ratchet
Each message key comes from the current chain key through KDF_CK, which is
HMAC-SHA256 over the chain key with one constant for the message key and another
for the next chain key. The message key is used once and destroyed. Because the
construction is one-way, holding the current chain key yields no earlier message
key.
DH ratchet
Each time the conversation changes direction, the replying peer generates a fresh
ECDH key pair, and both sides mix the new shared secret into the root key with
KDF_RK (HKDF-SHA256, root key as salt, producing the next root and a new chain
key). A session therefore re-keys continuously as messages go back and forth, and
an attacker who captured the full state is excluded again after one message in
each direction.
Initialisation
No extra handshake data is exchanged. Both peers already hold each other's authenticated ECDH public key, which is exactly what the safety code covers.
The inviting peer starts with a fresh ratchet key pair against the peer's handshake key and steps the root once, so even its first message has left the handshake key behind. The joining peer keeps its handshake key pair as its current ratchet pair, which is what the inviting peer derived against, and takes no chain until the first message arrives.
That asymmetry is inherent to the ratchet, not an implementation shortcut: both sides must derive the first chain from the same exchange. The consequence is that the joining peer has no sending chain until it receives something. The application sends a presence update from both sides as soon as verification completes, so those first frames use the session keys, and everything after them is ratcheted.
Frame format
A ratcheted message is { type: "ratchet_message", h, c }, where h is a header
string and c is the base64 body.
The header carries the sender's current ratchet public key, the length of the previous sending chain, and the message number in the current one. It travels in the clear because the receiver needs it before it can derive a key, and it is passed to AES-GCM as additional authenticated data. Modifying any field causes decryption to fail rather than redirecting the ratchet.
The header must be handed back to the decrypt call exactly as received. It is the authenticated data itself, so re-serialising it can change a byte and fail authentication for no reason.
Out-of-order messages
Keys for messages that have not yet arrived are retained so they can still be read, within fixed bounds:
| Bound | Value |
|---|---|
| Maximum skip within one chain | 512 |
| Total retained keys | 1024, oldest evicted first |
| Retention period | 5 minutes |
The message number comes off the wire, so the distance a single frame may claim has to be limited. Without a cap, one frame claiming a number in the millions would force the receiver to derive and hold that many keys.
Replay protection is intrinsic here. A message key is destroyed on use, so a number behind the current chain has no key left to open it.
State is committed only after authentication
Receiving stages the chain advance and any DH step, attempts decryption, and commits only on success. A frame that fails authentication leaves the ratchet exactly as it was.
This matters because the header is reachable by anyone on the channel. Advancing the chains before verifying would let a single bad frame push the receiver past the sender and break the session permanently, which would be a remote denial of service against an established conversation.
Negotiation
Support is advertised in the invitation and in the response, and the ratchet runs only when both sides advertise it. A peer on an earlier release negotiates it away and the session uses the per-session keys described above.
The fallback is deliberate. With no server there is no way to update both ends at once, and a one-sided ratchet decrypts nothing. The security panel reports which of the two is in force for the current connection rather than what the client is capable of.
Message protection on the static path
Messages encrypted with the session keys carry their metadata (identifier, timestamp, sequence number, original length) encrypted separately under the metadata key, and the whole payload is covered by an HMAC. Sequence numbers are checked against a sliding window: a number behind the expected one is rejected as a replay, and a gap beyond the window is rejected as well.
Payloads are padded to a 16-byte boundary with random bytes, with the true length carried in the encrypted metadata.
Rendering
Decrypted text is sanitized with DOMPurify configured to allow no tags and no attributes at all, then rendered through React text nodes. Fenced code blocks are tokenised by Prism, which escapes its input before highlighting and never evaluates it. The content security policy permits no inline or remote scripts.
Chat content reaches the interface through one authenticated path. Frames that are not authenticated are rejected rather than displayed, so nothing can appear in a conversation that did not come from the peer holding the session keys.
Local storage
Sensitive IndexedDB metadata is stored in encrypted envelopes. Legacy plaintext records remain readable through a migration path and are rewritten encrypted when next accessed. Corrupted encrypted metadata fails closed.
The master key for persistent storage is derived from a password with PBKDF2 and is non-extractable. The application supplies the password interface; there is no browser dialog fallback.
Memory handling
Values that can be overwritten are overwritten: the ECDH output, HKDF intermediates, the ratchet root and chain keys, and retained message keys.
Values that cannot be overwritten are documented rather than reported as cleared.
JavaScript strings are immutable, so a secret held as a string can only be
dereferenced. A non-extractable CryptoKey has no bytes visible to JavaScript at
all, so dropping the handle is the only available action and non-extractability is
what protects it. Functions that cannot wipe say so in their logs instead of
reporting success, because a cleanup path that reports work it did not do is
worse than one that reports nothing.
Groups
A group owns no transport and no key of its own. Every byte it sends leaves over one of the pairwise sessions described above, already ratcheted and already authenticated by that session. There is no shared group key, so there is nothing to rotate when a member leaves: a removed member simply stops being sent anything.
Each member holds a per-group ECDSA P-384 identity key, generated in the browser, non-extractable, and discarded with the group. A member is identified by the SHA-256 fingerprint of that key's SPKI encoding — never by a session, never by a name a peer supplied.
Membership
The admin signs the full member set for an epoch: group id, epoch, operation, name, and the member fingerprints in canonical order. Members verify that signature against the key whose fingerprint they recorded when they were invited, not against whatever key the frame carries, and accept only an epoch that has not gone backwards. Identity keys travel in separate frames because eight SPKIs would overrun the transport's frame budget; each is checked against the fingerprint the signed roster commits to, so a substituted key is refused whichever frame carried it.
Group safety code
Every member commits to a random 32-byte nonce, and nonces are published only once every commitment has arrived. The code is derived with HKDF-SHA-256 over the full set of fingerprints and nonces for that epoch, and rendered as seven digits. The commit-then-reveal ordering is what makes seven digits safe: a member who learnt the others' nonces first could otherwise grind its own until the digits came out however it liked. Membership changes open a new epoch, so the code changes with the member set and the old one no longer says anything about who is in the room.
Messages
Group messages are signed with the sender's identity key over group id, epoch, sequence number, sender fingerprint and the SHA-256 of the body. Signing is not about confidentiality — each copy already travels inside a pairwise session — but about consistency: a member could otherwise send different text to different people under one sequence number and no recipient could tell. Two valid signatures on one sequence number are non-repudiable evidence of that, which is what a group without a shared transcript can honestly offer. It makes the split detectable, not impossible.
The mesh
A group starts as a star and dials itself into a mesh: once the code is confirmed, each pair with no link between them opens one, with the compact descriptors travelling over the relay path that already exists. The member with the smaller fingerprint dials, which is the whole glare protocol.
A relayed descriptor is signed with the sender's group identity key, over the direction, both fingerprints, a per-attempt nonce and the descriptor bytes. The relaying member can drop a dial or delay it; it cannot substitute one, so it cannot place itself inside the link built to route around it. On the new connection the ordinary in-band key exchange runs unchanged, and the link is then released on the group's authority rather than by a human comparing digits — the descriptor was signed by a key the roster names and the group code already covers. The release path refuses any session whose in-band handshake has not completed and whose peer has not proved possession of that key.
An existing 1:1 chat between two members is claimed instead of re-dialled, using a probe signed over the group id, epoch, member fingerprint and that session's own key fingerprint. Both endpoints of a session derive the same key fingerprint from the shared secret and nobody else can, so a probe replayed onto a different chat does not verify — which is what stops a member claiming to be someone else and receiving their group traffic.
Scope
This describes the browser implementation as it stands in v6.1.1. It is not a substitute for independent cryptographic review.